GDC 2018: Getting Serious About Virtual Reality

I attended the 2018 Game Developers Conference (GDC 2018) with primary goal of assessing the current state of VR. One thing that I noticed was that there was a lot less experimental VR and a lot more commercial VR showcased this year. These applications and games have a serious focus and end goal, ultimately designed to sell and keep consumers entertained. I wanted to take some time today to talk about some of the VR experiences that caught my eye at the conference, and what they mean for the industry.

Oculus dazzles with standalone VR headset

One of the most hyped VR announcements from GDC was the public unveiling of Oculus’s $199 standalone VR headset, the Oculus Go. This standalone headset is the culmination of years of work from Oculus to deliver VR to the masses, offering everything needed for VR in a single device. There aren’t many standalone solutions on the market, and until now, Oculus’s own cheapest solution was a loss-leading $349 headset and controller bundle that additionally required a $800 PC. Only two years ago, the barrier for entry to VR was about $1,000. Many people (including myself) were understandably skeptical of how good the Oculus Go could be at such a low price point.

At the conference, Oculus showcased the Oculus Go with two cross-platform game demos: Settlers of Catan VR and Anshar VR. I trialed Anshar VR, a spaceship shooter game that I have previously played on other mobile VR headsets. Though the other headsets boasted similar or better specs than the Oculus Go, this game looked the best I’ve ever seen it on Oculus Go. The head tracking and framerates were extremely smooth—impressive, seeing as the Oculus Go is rocking Qualcomm QCOM +4.35%’s Snapdragon 821 inside (the same chip that’s inside the original Google GOOGL +2.45% Pixel). Oculus deserves some real credit here for building an affordable, comfortable VR headset that plays great. I was skeptical about the Oculus Go, but now I am 100% behind it. I think it could be a huge success if Oculus and Facebook FB +1.51% market and position it well.

A VR art museum

Another cool VR experience that caught me by surprise was the Museum of Other Realities (MOR) for the HTC Vive. The MOR is an experience, not a game or a demo. It is designed like a real-world art museum, giving some of the best VR artists in the world a venue to show off all the amazing VR art they have been making for the last two years. I went into MOR with no expectations and came out with my mind completely blown. Everyone and anyone curious about VR needs to try this thing out. If it becomes available for the Oculus platform, I could see this being a great place for people to try out the new Oculus Go headsets.





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